Game suppression threatens the dominance of Chinese e-sports and warns players


China politics and policy updates

Players and experts warned that China’s suppression of games will weaken the country’s competitive advantage, just as its professional e-sports team is preparing for international competitions, including next year’s Asian Games.

Beijing introduced cleaning game rules Last week it was stipulated that players under the age of 18 can only play online for three hours a week. Professional e-sports players say that these restrictions give competitors in the United States, South Korea and Europe a great advantage.

“China has the most top teams in the world”, German professional Morris “Amazing” Stückenschneider League of Legends The player and coach told the Financial Times. “[Now] impossible [for China] Continue the development of any e-sports. “

E-sports is a big business in China, and it is very popular. According to data from market research firm Newzoo, the world’s largest video game market is estimated to have 720 million gamers, and revenue in 2020 will reach 44 billion U.S. dollars.

The country will host the sport as a medal event for the first time at the 2022 Asian Games in Hangzhou, and set up a stadium dedicated to e-sports competitions in Chongqing with more than 7,000 seats.

The university even provides e-sports subjects as niche subjects such as game scene design, and the Chinese team has won many international competitions.

But Stückenschneider warned that the latest restrictions could damage China’s position.

“You must see it [esports] It’s like another sport,” he said. “Players can train 70 hours or more a week, so this may mean a difference of 67 hours.It will be impossible [for Chinese youth players] Maintain a high level. “

He added that Korean and Chinese players usually train six days a week, with two three-hour blocks and the third two-hour block later in the evening.

Ding is a 24-year-old professional gamer in Shanghai. He started playing at the age of 15. This is a question of practice makes perfect,” he told the Financial Times.

“These restrictions will have a significant impact on China’s e-sports performance. Because other countries do not [the restrictions] Their players eventually have more time to practice. “

Game developers, such as China’s most valuable company Tencent, dominate the industry by hosting tournaments and teams. Live events, streaming media, applications, advertising, merchandise sales and media copyrights have increased revenue.

In Shenzhen, the southern center of China’s technological boom, Sarah, the owner of a top e-sports club, said that the new rules “appeared suddenly.”

“The best age for a professional player is 16 to 21. But you have to [at least] 16 years old,” Sarah said, and she refused to provide her real name.

“If you play a professional game, all the opponents you face will be outstanding. You must be familiar with all the heroes, all the different versions, and different teams. All of this depends on endless training, and you can’t be on your own. Finished at home.”

Although she admits that there are some workarounds, such as finding adult accounts for players under the age of 18 to practice, the local industry is worried Attract investors After the restriction.

Charlie Mosley, the founder of the Chengdu E-sports Federation, said that the e-sports industry will suffer a “catastrophic blow” due to the new regulations for young players. “China puts cultural control above the competitiveness of e-sports.”

Additional report by Liu Nian in Beijing

Weekly newsletter

An important guide to the billions of dollars you have created and lost in the Asia Tech world.A selection of exclusive news, clear analysis, intelligent data and the latest technology boom from FT and Nikkei

Sign up here with one click


Source link